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On July 26 2017 20:00 GrandInquisitor wrote: Zyra is definitely a stronger support but Lux has much stronger single-target CC + damage. Lux level 6 combo is over 600 damage and a 2.5 AP ratio plus a 2s root; Zyra is nowhere close to that.
Uhhhh zyra full combo is 370 + 1.8AP 1.25 Root 1s Knockup. Pre Plant. And Each plant adds 54+.15AP x 3 attacks for the duration of the CC. which with 2 plants (assuming none are laid down prior. means Zyra combo does 694+2.7AP and 2.25s of CC. and thats assuming the planst only get the 3 guaranteed hits and nothing else.
I assume you arent including thunderlords for either champ. because its pretty much identical
Lux does more base damage if she pops her passive all 3 times. but her scaling is 5% lower, not that 5% matters out of support.
720 Base + 2.65AP for lux if you pop every passive, but 650+2.45AP if you only get 2.
so 26 more base damage - 1 for every 20 AP. Assuming only the 2 seeds and 3 hits during the cc for the plants. a single plant hit more means zyra does more outright even ideal lux scenario.
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The only way I see the nasus buffs get abused is through AP nasus again. That would cover up the weak early game since AP nasus didnt give a shit about the flat debuff to trade anyway, and then you give your team an insane debuff later and get free extra damage on Q even though its pretty meaningless.
These changes are very meh for top nasus unless you are facing a tank top, which you won anyway. Its not like you are getting off a billion q's in teamfights, it just makes his split push/skirming even stupider but his teamfight is still horrid.
The armor debuff is an interesting change but that ult change is really dumb.
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I remember a long time ago that maxing E early and building Sheen first would let Nasus truck a few lanes because it'd make his trading quite strong, as the expense of building up q stacks slower. I assume with masteries and shit and the amount of tanks and stuff like Gnar and Fiora it doesn't matter anymore though.
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Best change in this patch is we can finally bind left click! I dont think I've ever used it for something outside of A-move.
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On July 26 2017 22:52 Jek wrote: Best change in this patch is we can finally bind left click! I dont think I've ever used it for something outside of A-move. i use it to select my lane opponents so I can see at the upper corner all buff/debuffs that are active on them
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On July 26 2017 22:45 Alaric wrote: I remember a long time ago that maxing E early and building Sheen first would let Nasus truck a few lanes because it'd make his trading quite strong, as the expense of building up q stacks slower. I assume with masteries and shit and the amount of tanks and stuff like Gnar and Fiora it doesn't matter anymore though. i think it needed to be followed by zz rot rush which made nasus pushing power out of control, however, after several nerfs on zz rot the strat fell off. But it was still what was working if you want to play nasus at all until this patch. No idea what will happen now
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On July 27 2017 00:34 M2 wrote:Show nested quote +On July 26 2017 22:45 Alaric wrote: I remember a long time ago that maxing E early and building Sheen first would let Nasus truck a few lanes because it'd make his trading quite strong, as the expense of building up q stacks slower. I assume with masteries and shit and the amount of tanks and stuff like Gnar and Fiora it doesn't matter anymore though. i think it needed to be followed by zz rot rush which made nasus pushing power out of control, however, after several nerfs on zz rot the strat fell off. But it was still what was working if you want to play nasus at all until this patch. No idea what will happen now
Im surpised ZZrot w/ a focus on Herald isn't a thing. It's probably not super reliable, but I thought I would see it once or twice.
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On July 27 2017 00:34 M2 wrote:Show nested quote +On July 26 2017 22:45 Alaric wrote: I remember a long time ago that maxing E early and building Sheen first would let Nasus truck a few lanes because it'd make his trading quite strong, as the expense of building up q stacks slower. I assume with masteries and shit and the amount of tanks and stuff like Gnar and Fiora it doesn't matter anymore though. i think it needed to be followed by zz rot rush which made nasus pushing power out of control, however, after several nerfs on zz rot the strat fell off. But it was still what was working if you want to play nasus at all until this patch. No idea what will happen now I'm 90% sure that was before zzrot was an item. Used to go jungle Nasus maxing E back in the day. It was some hilarious shit.
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I miss Zzrot. It was like Herald in that it forced action on the map, something that a stonewall defensive playstyle had to answer other than "stall the game out until 50 minutes and then win the game off a teamfight.", but wasn't limited to 22:55 on the gameclock.
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On July 27 2017 01:23 Gahlo wrote: I miss Zzrot. It was like Herald in that it forced action on the map, something that a stonewall defensive playstyle had to answer other than "stall the game out until 50 minutes and then win the game off a teamfight.", but wasn't limited to 22:55 on the gameclock. Did it though? Because 90% of Zzrot's were just used to avoid all interaction possible by split pushing then leaving it and avoiding fights. I've never had a game with less fights than one with zzrot nasus or udyr or whatever.
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E max Nasus kinda abused double dring passive I thought? Might have to rush glacial or something now? Idk I haven't played the character since the removed the original vo.
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On July 27 2017 01:36 PrinceXizor wrote:Show nested quote +On July 27 2017 01:23 Gahlo wrote: I miss Zzrot. It was like Herald in that it forced action on the map, something that a stonewall defensive playstyle had to answer other than "stall the game out until 50 minutes and then win the game off a teamfight.", but wasn't limited to 22:55 on the gameclock. Did it though? Because 90% of Zzrot's were just used to avoid all interaction possible by split pushing then leaving it and avoiding fights. I've never had a game with less fights than one with zzrot nasus or udyr or whatever. I'm talking more "okay, we can't actually siege the tower because our comp can't break through their defense, so lets get a Zzrot on our support and have it splitpush a lane for us."
I don't discuss the game on a soloq level because it's all monkey business.
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idk fam, zzrot is just kind of annoying but you can always clear the wave when you kill the wave they are sieging
might be helpful to get a wave shoved quicker but you still need a split pusher to get any work down
never seen zzrot active used too effectively tbh
i saw banner of command siege minion basically 1v1 a rumble though LOL
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One of my favorite things I've ever seen in League is a baron/bannered seige minion plinking at a tower while the team huddles around it daring the enemy team to come out and try to kill it.
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On July 26 2017 20:00 GrandInquisitor wrote:Show nested quote +On July 26 2017 18:08 DarkCore wrote:I think Lux might show up as Support a bit more now. Increasing her shield is pretty strong. The problem is her ult does nothing for a support. I'm curious if it's good enough. I think Zyra is a better support in pretty much every way. Only thing Lux has going for her is shields, but Zyra is a much better tank buster, which is also where the meta is. Uh, did Kayn get even stronger? I don't like that at all, even if it's just bug fixes. The two are not remotely similar ... Zyra is definitely a stronger support but Lux has much stronger single-target CC + damage. Lux level 6 combo is over 600 damage and a 2.5 AP ratio plus a 2s root; Zyra is nowhere close to that.
Someone else already answered it, but yeah, Zyra support does more damage (forget about ratios, Zyra plants are just far more reliable for lane harass), and is more reliable with her damage (massive AoE ult, plants). Lux has the range, but that's not exactly Zyra's weak point either. A fed Zyra support can practically 1vs1 the enemy ADC in early/mid game. Plus with Liandries she's a decent tank shredder, there have multiple instances in LCK where Zyra support did the most damage on her team.
How exactly does Lux have better single target CC? Her binding can only go through one unit (probably the biggest reason Lux isn't top tier), and Zyra can chain her ult knockup.
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Even if Lux were better than Zyra, noone plays Zyra anyway right now, so it doesn't really matter whether a champ is better than her.
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comparing lux and zyra is stupid anyway, lux doesn't have plants to block hooks which is a big reason why shes even viable bot in the first place
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I feel like galio is increasingly mediocre but people play him because they know him.
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Dunno why sup lux is even discussed. She sucks. Itll just help mid lux buff up her maokais and carries
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