[Patch 7.14] Kayn General Discussion - Page 7
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cLutZ
United States19551 Posts
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Slusher
United States19143 Posts
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Numy
South Africa35471 Posts
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Ansibled
United Kingdom9872 Posts
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Slusher
United States19143 Posts
The ult looks cool though I'll give him that | ||
cLutZ
United States19551 Posts
On July 18 2017 04:11 Slusher wrote: In the absence of old graves being deleted I like new graves. (Not in any way an advocate of a cait rework ) See, for me, I dislike it from both sides. First, Old Graves was cool, and I loved playing him in the Riot Graves skin someone here gave me like 3 years ago. Second, they did all the ADC reworks to create "diversity" but old Graves would be very unique right now in the game. New Graves is a pretty milktoast jungler/bruiser from my POV, and the fact that Jihn exists makes his ammo mechanic pretty silly as well. | ||
Sent.
Poland8966 Posts
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Slusher
United States19143 Posts
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NeoIllusions
United States37500 Posts
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Sent.
Poland8966 Posts
I mean, there are important differences between the two but you can't say Riot's stance is baseless. If I recall correctly, Caitlyn and Jinx had the same problem for a while, and I think old Graves and Lucian have more similarities than these two. I'm probably missing a lot. Adc is easily my worst role, so sorry if I'm missing something obvious. | ||
Slusher
United States19143 Posts
The closest thing to graves on live is probably mf , in terms of trying to burst people with your abilities then follow up like a traditional adc as best you can. | ||
cLutZ
United States19551 Posts
New Graves has his arguments as the only "Ranged AD Bruiser", but I find he plays more like a melee bruiser with some long range abilities. | ||
Alaric
France45622 Posts
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zer0das
United States8519 Posts
On July 17 2017 10:25 Sent. wrote: I think the problem with Caitlyn's traps (and Maokai's saplings) could be solved by making them destroyable after using the red trinket on them. Though that would require buffing Caitlyn elsewhere since it would ruin her sieging power. Or they could just revert back to how it was before, so she can't carry so many of them at once and can have 3 max on the field. Cait traps were always obnoxious, she just didn't have a nigh infinite supply of them until they decided it would be a great idea if Caitlyn could siege towers with near impunity. Like she had a problem sieging towers before. The damage nonsense was just the icing on the stupid. And the interactions with Zhonyas, GA, and teleport are the pie to go with the cake. They did it with Kog, no reason they can't do it with Caitlyn. | ||
DarkCore
Germany4194 Posts
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Slusher
United States19143 Posts
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evilfatsh1t
Australia8513 Posts
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dsyxelic
United States1417 Posts
i think something simpler like a cd on how many traps she can shit out at once would be good. maybe like it takes an extra 5 seconds until you place your next trap so it would give teams an extra wave or so to make a play instead of like now where a caitlyn can block off an entire route in like 2 seconds. she should be strong in these type of siege scenarios, but she shouldn't be able to instantly set up another trap supported siege in a different location faster than a team can actually rotate. give slight windows where the enemy team can pull off something. | ||
PrinceXizor
United States17713 Posts
On July 19 2017 05:40 dsyxelic wrote: that would make her traps pretty garbo i think something simpler like a cd on how many traps she can shit out at once would be good. maybe like it takes an extra 5 seconds until you place your next trap so it would give teams an extra wave or so to make a play instead of like now where a caitlyn can block off an entire route in like 2 seconds. she should be strong in these type of siege scenarios, but she shouldn't be able to instantly set up another trap supported siege in a different location faster than a team can actually rotate. give slight windows where the enemy team can pull off something. The other possibility is to shrink the size of the traps by about 15. so you can't block off the a whole lane without leaving holes. | ||
iCanada
Canada10660 Posts
That's nice I guess. Will bring me up to around 300k without having to play at all. Was much more excited about the idea of special skins... Seems kinda like a player like me gets the worst end of this deal, i don't gain anything but a number I can't use, but Riot also loses tons of money so I get less content? I know this is meant to be a huge "hey guys we love yall", and a move to make losing runes feel less bad, but meh. Edit: I'm retarded, LOL. NVM. | ||
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