http://na.leagueoflegends.com/en/featured/preseason-2017
The website is too hard to copy paste all of the details from, but there's a lot of interesting changes. Not sure what I think of a lot of them.
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Ansibled
United Kingdom9872 Posts
http://na.leagueoflegends.com/en/featured/preseason-2017 The website is too hard to copy paste all of the details from, but there's a lot of interesting changes. Not sure what I think of a lot of them. | ||
GrandInquisitor
New York City13113 Posts
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Kinie
United States3106 Posts
- Solo/Duo Queue is back, Dynamic Queue being tweaked into Flex Queue. - Replay download option in-client. - Basically a sandbox mode for testing out skills/cooldowns (wall-Flashes are the given example), item builds, and last-hitting. - New client update, more visual aesthetics and easier to do certain things in-client (change keybinds). - Assassin update (will probably wait for numbers from PBE before getting into them). - Flat Armor Pen. is being changed to Lethality, which sounds like it's Riot attempting to solve the "people get too tanky to build just flat armor pen. items" problem by letting them stack Lethality, which I'm guessing increases your damage dealt to the foe based on their missing HP, similar to the Dangerous Game mastery. - Stealth being divided into Camouflage (basically just Evelynn for now, will be added to Rengar and Twitch's kits sometime during pre-season), and Invisibility (basically unchanged from every other champion that has it). - Introducing a new ward (Control Ward) that will negate vision placed by an enemy ward and still grant vision, but won't reveal Invisible champs. So basically we're gonna have 4 wards now: blue trinket, normal green wards, red control wards, and pink vision wards. - Random plant spawns in the jungle and river. One's basically Ziggs' W, an Ashe Hawkeye-like thing that also reveals green wards, and a random plant that heals HP and mana. - Red/Blue buffs lose minions, raptors get an extra small bird, gromp enrages when you first smack it, big krug splits into smaller ones when you kill it, and wolves are the same. - Masteries are getting tweaked, biggest change is we're losing Strength of the Ages, it's getting changed to gaining a shield whenever you hit an enemy with a CC skill. - RIP Aegis and Locket's MR Aura, getting a map-wide area target that will heal allies and damage foes after a delay (think Pantheon ult delay, probably not that size), and an item akin to Kalista's bind spear, only instead of saving/throwing someone you you absorb a bit of the damage they take and heal a bit whenever they damage someone. You also get bonus armor and move speed when near your butt buddy. | ||
evilfatsh1t
Australia8520 Posts
wonder what the cd on that is but that is broken as fuck | ||
Torchise
Canada245 Posts
On October 19 2016 07:48 Kinie wrote: - Introducing a new ward (Control Ward) that will negate vision placed by an enemy ward and still grant vision, but won't reveal Invisible champs. So basically we're gonna have 4 wards now: blue trinket, normal green wards, red control wards, and pink vision wards. From what I understand, that is not true. Riot replaced the vision wards with the control wards. From their update page: Vision Wards have been updated into a more focused anti-vision tool: Control Wards Also this blurb from here confirms my suspicion: We don’t want such an impactful mechanic to be so easily countered, and so pink wards will no longer reveal invisible champions. On October 19 2016 08:27 evilfatsh1t wrote: WTF at talons vault. wonder what the cd on that is but that is broken as fuck Yeah, the video makes his E look insane. It's like the reworked Talon looked at Aurelion Sol/Taliyah and said "You guys think you can roam? How cute. Watch this!" Plus looks like you can use it as an escape? | ||
evilfatsh1t
Australia8520 Posts
if he can jump farther than he can flash walls that is stupid | ||
Kinie
United States3106 Posts
On October 19 2016 08:32 Torchise wrote: Show nested quote + On October 19 2016 07:48 Kinie wrote: - Introducing a new ward (Control Ward) that will negate vision placed by an enemy ward and still grant vision, but won't reveal Invisible champs. So basically we're gonna have 4 wards now: blue trinket, normal green wards, red control wards, and pink vision wards. From what I understand, that is not true. Riot replaced the vision wards with the control wards. From their update page: Show nested quote + Vision Wards have been updated into a more focused anti-vision tool: Control Wards Also this blurb from here confirms my suspicion: Show nested quote + We don’t want such an impactful mechanic to be so easily countered, and so pink wards will no longer reveal invisible champions. Show nested quote + On October 19 2016 08:27 evilfatsh1t wrote: WTF at talons vault. wonder what the cd on that is but that is broken as fuck Yeah, the video makes his E look insane. It's like the reworked Talon looked at Aurelion Sol/Taliyah and said "You guys think you can roam? How cute. Watch this!" Plus looks like you can use it as an escape? Ok, I mis-read it. So the only thing that's going to reveal invisible champs now is red trinket, and even then all it'll do is reveal their position, you can't AA the invisible guy? | ||
Gahlo
United States34966 Posts
On October 19 2016 07:48 Kinie wrote: - Flat Armor Pen. is being changed to Lethality, which sounds like it's Riot attempting to solve the "people get too tanky to build just flat armor pen. items" problem by letting them stack Lethality, which I'm guessing increases your damage dealt to the foe based on their missing HP, similar to the Dangerous Game mastery. Leathality is a flat amount of Armor Pen + an amount that scales with target's level. That way, Riot intends to avoid cases like Jihn where if he gets ahead early he just stacks a bunch of flat Armor Pen and then just wrecks people. | ||
cLutZ
United States19551 Posts
On October 19 2016 06:45 GrandInquisitor wrote: Changing armor penetration to lethality seems like the obvious fix to the old Brutalizer / Last Whisper problem. I'm curious to see if they'll do something similar for mages and Void Staff. Is there a reason why magic penetration isn't rushed by AP assassins like armor penetration is by AD assassins? Is it just that you have too many other interesting AP items you want first (mana regen, invulnerability, slow, 35% AP, etc.)? I think that there are actually good AP items is part of it, I also think that there really aren't good flat magic pen items (Guise wastes stat value on HP, Sorcs waste on MS). If there was an AP-MPen item at an early point people might buy it, but you need AP and Mana to clear waves, AD champs just need AD and actually have useful auto-attacks. | ||
JimmiC
Canada22810 Posts
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kongoline
6318 Posts
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cLutZ
United States19551 Posts
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zer0das
United States8519 Posts
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iCanada
Canada10660 Posts
WTF they killed Aegis. | ||
Gahlo
United States34966 Posts
On October 19 2016 09:09 cLutZ wrote: Show nested quote + On October 19 2016 06:45 GrandInquisitor wrote: Changing armor penetration to lethality seems like the obvious fix to the old Brutalizer / Last Whisper problem. I'm curious to see if they'll do something similar for mages and Void Staff. Is there a reason why magic penetration isn't rushed by AP assassins like armor penetration is by AD assassins? Is it just that you have too many other interesting AP items you want first (mana regen, invulnerability, slow, 35% AP, etc.)? I think that there are actually good AP items is part of it, I also think that there really aren't good flat magic pen items (Guise wastes stat value on HP, Sorcs waste on MS). If there was an AP-MPen item at an early point people might buy it, but you need AP and Mana to clear waves, AD champs just need AD and actually have useful auto-attacks. You don't see MPen rushes by mages because, honestly, they don't have to. Everybody's natural MR is lower than their Armor by a fairly early point in the game. Then the game encourages buying armor in general itemization because monsters, minions, and tower damage is all physical sans fountain lasers. Because of that, mages can often pick up enough MPen through runes and boots(I think Sorcs is massively underrated) that by the time it's an issue, they want to buy Void Staff anyway. | ||
iCanada
Canada10660 Posts
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kongoline
6318 Posts
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iCanada
Canada10660 Posts
It adds so much power to a role that doesn't get as much gold. Its fine if they don't like the mastery, but it is a pure jungle mastery, and it is the strongest mastery for junglers by far. Removing it just is a flat out nerf to the jungle. | ||
Kinie
United States3106 Posts
Jungler is a role that only League has, no other Moba has it, and it's a role that NO ONE knows how to design and balance for. Riot's bumbling through it and seems to hit a few good notes every now and then (scuttle crab, red/blue buff) but then just fumble about with almost everything else. | ||
General_Winter
United States719 Posts
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