|
Straight outta Johto18973 Posts
Welcome to this patch's General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends. Free feel to talk about anything LoL related here that does not already have its own thread.
Non-League of Legends discussion should go in the LiquidLegends Lounge.
Certain topics are blacklisted from LoL General Discussion and they include:- "Elo hell"
- The Tribunal
- Bans, either from TL.net or LoL
Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.
The Yorick rework (?!) will go live this patch.
Patch 6.18: Live on Aug. 23rd, 2016
+ Show Spoiler [Previous GD Threads & Patch Notes] +
|
I like the recent thread titles :D
|
Initial reactions to patch notes:
So as long as there's no more bugs with the star dragon, he should re-join the Worlds stage after the global competitive ban he got after the bug during the TSM vs. CLG series, and make pick/ban that much more complex for mid lane.
Ashe, Ekko, Gnar, Rek'Sai, Shen, Taliyah, and Vlad nerfs are minor and probably won't make them fall out of the 6.15-era meta.
Lissandra nerf is actually kind of noticeable, as she loses 162 HP at level 18, when she's already a squishy mage to play in the late game.
Lux buff is minor, doesn't help solve the issues with her mana costs. MF change might actually encourage lane swap and fast turret-taking comps at Worlds, but she then just becomes another relatively immobile ADC that doesn't stand out much other than for her ult.
Nocturne buff is probably strong enough to force people to blow flash when he ganks both pre and post-6.
Frozen Mallet change might actually be a slight buff in terms of build path, and considering this was meant mostly as a team fighting item and not a split pushing/dueling one, probably just stops Tank Yasuo from being a thing.
Needs to have more visual indicators of "immune to enemy damage" for stuff like Taric ult.
|
Happy to see that there were no major changes in the patch that is going to be played at worlds unlike last year's juggernaut fiasco. Tank Yasuo and Gnar deserved that double slap on the wrist with those abilities being nerfed and the Fmallet change. Personally, I think that Vlad should have gotten a ult nerf as well, he just heals so damn much after getting it off in a teamfight
|
On September 08 2016 04:35 MooMooMugi wrote: Happy to see that there were no major changes in the patch that is going to be played at worlds unlike last year's juggernaut fiasco. Tank Yasuo and Gnar deserved that double slap on the wrist with those abilities being nerfed and the Fmallet change. Personally, I think that Vlad should have gotten a ult nerf as well, he just heals so damn much after getting it off in a teamfight
The balance team did a good job by not doing anything ayyyyy
|
Not a bad set of changes considering it is the worlds patch. I just hope in postseason/preseason they rid us of Jihn. His playstyle in pro play is incredibly stale, it was stale like 3 games in.
|
So sad they haven't nerfed Vlad into the ground yet. Cant think of a more boring champion to watch, play and play against. If only there were more item options to get grievous wounds from.
|
I don't play her, but the Thalia nerf sounds big to me. She had 50% bonus vs minions and that's completely removed not just reduced. Seems like a huge blow to her wave clear.
|
Yeah but she does everything too well
|
it's a pretty big nerf I would say, but weather Taliya is strong or not will depend on what is being chosen against her.
(she will still be incredibly strong late game vs immobile and fall off vs mobile team comps)
|
with that much mobility she needs to have weaker waveclear/shove so she cant just roam and wreck people
|
Was hoping to see more buffs, I don't think these changes will be enough to give us better champion diversity at Worlds. I guess Riot really doesn't want to repeat the juggernaut patch circus.
|
On September 08 2016 10:59 Sent. wrote: Was hoping to see more buffs, I don't think these changes will be enough to give us better champion diversity at Worlds. I guess Riot really doesn't want to repeat the juggernaut patch circus. You can't just generate diversity in this game given the current paradigm. You can stir it up with massive nerfs/buffs but that wont give you diversity, it will just give you confusion then a settled meta. Diversity is an offseason goal, probably focusing on the jungle and then taking a look at toplaners. IMO most of the "lack of diversity" stems from the jungle, which has a tiny champion pool, which then severely limits what can go top. ADC has some problems, but all the picks right now bring utility, which leads me to think its not an ADC issue so much as an overall meta pushing them towards that.
|
The main thing with Taliyah's wave clear is that she could start the roaming as early as 6, thanks to the Q's bonus minion damage, sitting on Forbidden Chapter and a Doren's Ring. I can't think of any other mid laner - maybe TP Lissandra or TP Twisted Fate - that could execute a similar roam (shove in wave, gank top/bot, make it back to mid for CS) and be as deadly as Taliyah was prior to 6.18's nerfs.
Now it'll happen level 7-9 after her second back to pick up Morellos, which is in-line with most prior mid laner mages who could roam.
|
Isn't Taliyah the only champ that could clear a ranged minion wave with just one Q alone? That was broken AF
|
On September 08 2016 15:28 MooMooMugi wrote: Isn't Taliyah the only champ that could clear a ranged minion wave with just one Q alone? That was broken AF TF should be able to still & so should ziggs. both of them can't do it from level 1 though
|
The level one thing was the broken part , you could get first 2 while bouncing the wave
|
On September 09 2016 02:56 Slusher wrote: The level one thing was the broken part , you could get first 2 while bouncing the wave & kill enemy small wraiths
|
On September 09 2016 03:20 Frolossus wrote:Show nested quote +On September 09 2016 02:56 Slusher wrote: The level one thing was the broken part , you could get first 2 while bouncing the wave & kill enemy small wraiths
and then get first blooded by the enemy team b/c predictable :'>
|
On September 08 2016 11:26 cLutZ wrote:Show nested quote +On September 08 2016 10:59 Sent. wrote: Was hoping to see more buffs, I don't think these changes will be enough to give us better champion diversity at Worlds. I guess Riot really doesn't want to repeat the juggernaut patch circus. You can't just generate diversity in this game given the current paradigm. You can stir it up with massive nerfs/buffs but that wont give you diversity, it will just give you confusion then a settled meta. Diversity is an offseason goal, probably focusing on the jungle and then taking a look at toplaners. IMO most of the "lack of diversity" stems from the jungle, which has a tiny champion pool, which then severely limits what can go top. ADC has some problems, but all the picks right now bring utility, which leads me to think its not an ADC issue so much as an overall meta pushing them towards that. Having such clearly defined roles and lanes is the main thing hindering champ diversity. Currently You have a lot of flavors of the same stuff, But you can't really do anything DIFFERENT you know? I guess that's what riot's goal is currently, since removing Lane swaps was a big focus for them, and then also hammering down any character that stands out in a unique way too much. The game is 1/1/1/2 with almost entirely rigid niches for each role. Hard to not j ust have BPA focused drafts when you can't do anything but ban then pick, and moving outside of standard stuff gets nerfed before you can use it to win a split/tournament.
On September 09 2016 03:20 Frolossus wrote: & kill enemy small wraiths I kinda miss the days of Cho mid and just clearing waves and wraiths you could still do it, but just some matchups he can't deal with anymore.
|
|
|
|