I guess the easiest range for AD carries to get cs is around 1600 rating before AD lanes get better at denying.
Effective last hitting at elo - Page 2
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Eppa!
Sweden4641 Posts
I guess the easiest range for AD carries to get cs is around 1600 rating before AD lanes get better at denying. | ||
Perplex
United States1693 Posts
On April 12 2012 00:25 necrosed wrote: Its funny because at some point in the learning curve of laning you learn to skip some CS to harass your opponent, then you capitalize later when he is at lower life and you can zone him. Exactly. Often times it's worth it to miss a CS if you can chunk your lane opponent, but evaluating whether it's worth giving up that ~20 gold for an auto requires a lot of experience/skill. | ||
iCanada
Canada10660 Posts
On April 15 2012 17:57 Perplex wrote: Exactly. Often times it's worth it to miss a CS if you can chunk your lane opponent, but evaluating whether it's worth giving up that ~20 gold for an auto requires a lot of experience/skill. Its also worth it to miss a CS if that means your lane opponent will chunks you for frees. Getting greedy for caster minions early game dangerous stuffs, especially top lane; most AP/AD carries mid/bot have range to hit minions. However many of the typical bruisers top have limited range... so getting greedy for caster minions when there still melee minions means you put yourself in the middle of the enemy wave and put yourself in a position to either get hit for free, or lose a trade because you took 100+ minion damage. Both of these are dangerous because they can make you be forced to get zoned/go back early... which means you will lose far greater CS than not getting the caster minion in the first place. | ||
clickrush
Switzerland3257 Posts
basicly anything that is "good" will help your team in another or maybe all other areas that are considered "good". The hierarchy still remains: nexus>inhibitors>inhibitor turrets>kills>outer turrets&CS&baron&buffs&dragon. The list at the end is just stuff that makes you stronger while the higher stuff leads to a more direct victory. | ||
Keniji
Netherlands2569 Posts
On April 15 2012 20:46 clickrush wrote: it is weird how many of you understand "winning trades" as a prerequisite for having more CS. It is ofc a true statement if you isolate it. But I understand winning trades or in general engagements as the most important thing after killing inhibitors/inhibitor turrets. If you can kill your opponent and he cannot kill you then you will very likely win the game no? What CSing does is increase the chance of you winning those engagements consistently, which in the other hand leads to more CS and this whole cycle is called "snowballing". But don't get fooled into thinking that gaining more CS is in any way equivalent to killing opponents/winning trades because its not. basicly anything that is "good" will help your team in another or maybe all other areas that are considered "good". The hierarchy still remains: nexus>inhibitors>inhibitor turrets>kills>outer turrets&CS&baron&buffs&dragon. The list at the end is just stuff that makes you stronger while the higher stuff leads to a more direct victory. No. To win the game you need to kill the nexus. The only thing you NEED to do before is killing some turrets + an inhib. Everything else you do in this game is to gain an advantage. Basically gaining and denieng as much gold as possible. It doesn't matter if it's a kill or cs or objectives. | ||
clickrush
Switzerland3257 Posts
if I just have better stuff and buffs then I still have to kill them in order to reach their nexus and inner defense. in rarer circumstances it is possible to crack the defenses just by pushing lanes even when being behind in kills, but this strategy is largely inexplored (trilane push) and you will have a very hard time to pull that off in soloq. most of the time you play/face lineups that consist of a 5on5 fighting unit, if its a double bruiser hard engage comp or an double ap aoe comp or a heal-poke-kite comp doesnt really matter in that regard because they are all designed to win 5on5 engagements somehow. So it could be said that killing champions is in 99% of the cases a more direct way to crack the nexus defense than CSing. I also don't think that will change very soon, because very few top players have the balls to play a pushing style comp. | ||
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