F-Everything was terrible
D- Below the average of the league
C- Average for the league but unnotable
B-Above average but lacking in some areas
MoMo- Report Card F
Is it unfair to pick on MoMo after he was already dropped from CJ? Perhaps but CJ deserves better and this troubling pickup will make fans pray this was just a holdover for Deft. Statistically Momo fell short in almost every category.
Against Loken he could barely hang in there with his cs numbers falling to a 30 creep deficit at ten minutes in Game 1 on Caitlyn into a tear rushed Varus. Now, I happen to think Loken is one of the best ads in Korea but anyone should be able to keep pace with that sort of champion and item mismatch. His damage in teamfights was also lacking again despite being on one of the safest champions in the game. But while his game 1 performance was abysmal it got worse in game 2 where poor reactions lead to 2 early picks combined with the same csing problems in game 1. Ultimately his performance was just abysmal
To be fair to MoMo its not totally his fault CJ performed poorly and it was his first games on stage. Being paired with Madlife also only makes things harder as his play has tapered off significantly since Space left the team and is unfortunately one of the lesser supports in LCK. Still, if CJ wants to keep the rest of the CJ players that means finding a dynamite carry and MoMo is a dud.
Reach- Report Card D
Are we sure this isn’t the former coach? I want to give Reach some credit because his pathing was generally okay and he found himself in the position to make plays but just never made them. Unfortunately a poorly executed Lee is pretty unforgivable in this regard because he had no impact whatsoever.
Making matter worse was his opposition. Bless has spent the past split struggling to find consistency and depending on where you rank Chaser is probably the worst jungle in LCK. Getting a counter matchup into this guy should be a new players wet dream especially given the low warding he did throughout the tournament. And yet Reach couldn’t come in hungry and as such is probably also on the chopping block. I don’t know whats worse the 1/6/1 scoreline across the games or the fact that was still enough to get him 66.7 kill participation.
Teddy- Report Card B+
One of the consistent problems keeping Jin Air from a top spot is their lack of a real top tier ad carry. While Pilot’s play is rarely ever bad it is lacking the energy that players like PraY and Arrow can bring to the table. He’s not the first person I’d choose to drop from their summer roster but to pick-up a stage ready talent this early on shows they know who is going to come in with the head to pop off.
Negatives first; Teddy does not excel in lane as demonstrated by his poor cs per minute. He can get bullied easily as Fury and Pure showed but once out of the laning phase he turned it on and became a monster with a truly excellent dpm that rivals some of the top ad talent in Korea. He also came in with the lowest death percentage among ads at the tournament showing not only does he know where windows of opportunity are but isn’t greeding for kills outside of safety and for a new player that can be excruciatingly difficult (see MoMo)
The real problem with Teddy however is he doesn’t change the Jin Air dynamic which has hit peak staleness this last split. The weak early but draw the game out to the 7th hour then win is honestly just not a great playstyle on the pro stage and Teddy unfortunately slides right into the Jin Air machine. There may be a new pilot but the aircraft still needs repairs.
Steal- Report Card D-
Much mocked in trashtalk videos is KT’s substitute jungler Steal. Even the team seems to keep him around as a joke so I felt compelled to give him a shot. After all while Score may just be the best jungler in the World if Steal was picked up by the org as a potential replacement there has to be something they see in him. Unfortunately if this is the best he’s got he better get to work on finding some way to kill Score in cold blood if he wants play time.
This time with the positives first Steal farmed pretty well. For a guy spending the game getting dumpstered he never seemed to fall behind Crash in cs. Despite that his role in the game was basically a pinata of money for Kongdoo. Constantly too far forward and trying to force plays way too much Steal was more of a minor annoyance to be handled than a threat to rival Score. At best he ate the Syndra ult and died and at worst he started catastrophic plays that sunk his teams chances of winning.
Maybe its stage nerves and that's it. After all the first game filling the shoes of a great is extremely taxing mentally. But if you want to play you gotta shake that off and push through. Steal may have good games to show yet but for now it's back to being the invisible sub.
Profit- Report Card B
Profit is a hard player to judge. After all he’s joining the most storied org in history. That is both a blessing and a curse because he has the support behind him to pick him up despite his shortcomings.
As such it's helpful to put his statistics in context of previous SKT top laners. His play is slightly better than Duke’s in 2016 summer faltering in cs per minute but outputting significantly more damage. In many ways its similar to Marin’s 2015 statline with him occasionally taking the carry role and other times falling back to tank/initiate. Ultimately that's the problem though. His statline is excellent for a player playing top lane for SKT and while that's very high standard play it leaves little options for star making performances.
If Duke is leaving SKT then Profit is probably the perfect pickup to replace him. He shows the best traits of a strong supportive top laner. They could probably rewin Worlds with him right now. But if he wants to break out and become the next Smeb or have the potential of Ssumday he either isn’t allowed to find that or can’t and that is sad to me at least.